Varisia, a land of ancient magic and untamed wilderness, serves as the frontier backdrop for the Rise of the Runelords. Sandpoint stands as its beacon of civilization.
1.1 Overview of Varisia
Varisia, a vast and rugged frontier region on the continent of Golarion, is a land of ancient magic, forgotten ruins, and untamed wilderness. Situated along the western coast, Varisia is bordered by the Storval Plateau to the north, the Cinderlands to the east, and the Mushfens to the south. This diverse landscape is home to dense forests, snow-capped mountains, and fertile plains, making it a haven for adventurers and settlers alike. Varisia is also a cultural melting pot, with influences from its ancient past and neighboring regions. The area is steeped in history, from the remnants of the Thassilonian empire to the modern-day towns like Sandpoint, which serve as gateways to adventure. This guide introduces players to the unique charm and dangers of Varisia.
1.2 Sandpoint: The Starting Point
Sandpoint, a picturesque coastal town in Varisia, serves as the gateway to adventure in the Rise of the Runelords. Founded by the Cheliax as a logging camp, Sandpoint has grown into a thriving community, blending tradition with progress. The town is known for its iconic Sandpoint Cathedral, a symbol of hope and resilience, and the nearby Glassworks, a bustling hub of industry. Sandpoint’s strategic location makes it a crossroads for travelers and traders, offering a mix of rural charm and urban amenities. The town’s history, marked by tragedy and recovery, sets the stage for the events of the campaign. As the adventure begins, Sandpoint prepares for its annual harvest festival, drawing visitors from across the region.
Character Creation in the Rise of the Runelords
The guide provides spoiler-free information and inspiration for creating characters tied to Varisia, with new rules and backgrounds that connect to the campaign’s key personalities and events.
2.1 Races and Heritages in Varisia
Varisia is home to a diverse array of races and heritages, each with unique cultural and historical ties to the region. The Iskari, the dominant human ethnicity, are known for their intellectual pursuits and refined society. They are tall, with dark hair and golden-brown skin, and value culture, poetry, and knowledge. Other groups include the Vaas, or Wildfolk, a reclusive minority with red or blond hair, living in the northern hills and mountains. Dwarves in Varisia, primarily Hill-Dwarves, thrive in the Ivy Hills and Crystalpeak Mountains, excelling in metallurgy. Elves, such as the Wood-Elves of Thistlewood, are rare but deeply connected to nature. These races shape the cultural tapestry of Varisia, offering rich background options for players.
2.2 Regional Character Classes
Varisia’s unique setting influences character classes, offering distinct regional twists. The Ranger and Druid are well-suited to Varisia’s vast wilderness, with druids often tied to ancient magic. Barbarians from the north, like the Wildfolk, excel in fierce combat. Bards thrive in Sandpoint’s cultural scenes, using charm and artistry. Clerics often serve local deities, aligning with Varisia’s spiritual needs. Fighters and Rogues find opportunities in the region’s conflicts and trade. These classes are tailored to Varisia’s history and environment, providing players with nuanced options that enhance their connection to the setting.
2.3 Background and Skills
Characters in Varisia are shaped by their backgrounds and skills, reflecting the region’s diverse culture and history. Players can choose backgrounds tied to Sandpoint, such as being a local festival attendee or a member of a prominent family. Skills like Knowledge (local) and Profession (artist) are particularly useful, given Varisia’s emphasis on lore and craftsmanship. The guide also introduces region-specific skills, such as Survival for navigating the wilderness and Bluff for interacting with Iskari society. These options allow players to craft characters deeply connected to Varisia’s unique environment and cultural nuances, enhancing immersion in the campaign.
Cultural Aspects of Iskandar
Iskandar’s rich culture is defined by its diverse ethnic groups, including the dominant Iskari, known for their intellectual pursuits and societal hierarchies, and the reclusive Wood-Elves.
3.1 The Iskari People and Their Society
The Iskari people, native to Iskandar, are a culturally rich and intellectually driven society. They trace their origins to the ancient Iskari Empire of Ikharos and view themselves as the bastion of civilization. Iskari society is highly stratified, with strict social classes influencing a person’s station and opportunities. Family honor and pride are paramount, with “saving face” being a critical cultural norm. Iskari individuals are typically tall, with golden-brown skin, dark hair, and expressive eyes. They place great value on hospitality, manners, and intellectual pursuits, often excelling in arts and trade. Despite their refined demeanor, Iskari are known for their arrogance, believing their culture superior to others. This sense of superiority often shapes their interactions with other races and ethnic groups in Iskandar.
3.2 Other Ethnic Groups in Iskandar
Iskandar is home to diverse ethnic groups, each contributing to its vibrant cultural tapestry. The Vaas, or Wildfolk, are a barbarian minority residing in the northern hills, known for their fierce independence and territorial pride. Dwarves, primarily Hill-Dwarves, thrive in the Ivy Hills and Crystalpeak Mountains, excelling in mining and trade. Wood-Elves inhabit the Thistlewood and Azure Forest, crafting intricate villages and living in harmony with nature. These groups, while distinct, coexist alongside the dominant Iskari, enriching the region’s cultural dynamics. Their unique customs and traditions add depth to Iskandar’s society, creating a rich backdrop for adventure and character development.
The Adventure Path
The Rise of the Runelords begins in Sandpoint with the Burnt Offerings adventure, unfolding into a legendary campaign spanning six chapters. Released in 2012, it remains a classic.
4.1 Burnt Offerings: The Starting Adventure
Burnt Offerings kicks off the Rise of the Runelords Adventure Path in the coastal town of Sandpoint. The adventure begins during the town’s annual Harvest Festival, celebrating the opening of its new temple. However, the festivities are disrupted by a goblin raid, setting the stage for a darker plot involving ancient evils and the return of the Runelords. This opening chapter introduces players to the world of Varisia, blending elements of horror and heroism. It also showcases Sandpoint’s importance as a central hub for the campaign. Burnt Offerings is designed to ease players into the story, allowing them to explore the town, interact with key NPCs, and uncover the first hints of the looming threat. The adventure balances combat, exploration, and role-playing, making it an ideal starting point for new and experienced players alike.
4.2 The Role of Sandpoint in the Campaign
Sandpoint serves as the foundation of the Rise of the Runelords campaign, setting the stage for the adventures to come. It is here that the players’ journey begins, introducing them to the world of Varisia and the looming threat of the Runelords. The town’s annual Harvest Festival marks the starting point, drawing players into the story with its vibrant atmosphere and the ominous events that unfold. Sandpoint acts as a central hub, providing essential resources, NPCs, and plot hooks that guide the party through the campaign. Its diverse population and rich history make it a focal point for character interaction and world-building. The town’s significance extends beyond the initial adventure, tying into the larger narrative of the Runelords’ return.
New Rules and Mechanics
The Rise of the Runelords introduces new rules, mechanics, and character options tailored to Varisia, enhancing gameplay with regional feats and equipment.
5.1 Anniversary Edition Rules
The Rise of the Runelords Anniversary Edition introduces updated rules and mechanics, enhancing gameplay with new character options and regional customization. Players gain access to unique races, classes, and archetypes tailored to Varisia, along with regional feats and equipment that reflect the setting’s distinct flavor. These rules are designed to integrate seamlessly with the Pathfinder system, offering a balanced yet immersive experience. The Anniversary Edition also includes clarifications and updates to existing mechanics, ensuring a smoother and more engaging playthrough. By incorporating these rules, players can craft characters deeply rooted in Varisia’s culture and history, preparing them for the epic adventure ahead. The guide remains spoiler-free, focusing on tools to enrich character creation and storytelling.
5.2 Regional Equipment and Feats
The Rise of the Runelords Anniversary Edition introduces a variety of regional equipment and feats tailored to Varisia. Players can equip their characters with gear inspired by the frontier setting, such as sturdy backpacks, weather-resistant clothing, and magical items attuned to the region’s unique history. Regional feats enhance survival skills, combat tactics, and cultural abilities, allowing characters to thrive in Varisia’s diverse environments. These options provide a deeper connection to the setting, enabling players to craft characters that feel truly rooted in the land. The guide ensures these additions are balanced and integrate seamlessly with existing Pathfinder rules, offering a rich and immersive experience.
The Rise of the Runelords Players Guide equips players with essential tools, lore, and inspiration to embark on their epic journey through Varisia. Prepare for adventure!
6.1 The Importance of the Players Guide
The Rise of the Runelords Players Guide is a cornerstone for players, offering vital insights and tools to craft characters deeply rooted in Varisia’s rich history. By providing spoiler-free lore, regional backgrounds, and new mechanics, it ensures players are well-prepared for the campaign’s challenges. The guide aids in creating characters with ties to Sandpoint and Iskandar, enhancing immersion in the Adventure Path. Its focus on local races, classes, and cultural nuances helps players align their characters with the setting, making the guide indispensable for a cohesive and engaging experience. It bridges the gap between character creation and the campaign’s narrative, ensuring a seamless start to the adventure.
6.2 Final Thoughts and Preparations
As players embark on the Rise of the Runelords, the Players Guide serves as a foundational tool, ensuring characters are well-prepared for the challenges ahead. It offers insights into Varisia’s lore, helping players craft backgrounds and skills that align with the campaign’s themes. By understanding the cultural and historical context, players can create characters that feel integral to the story. Collaboration with the GM is key to weaving these elements seamlessly into the narrative. With the guide’s guidance, players can confidently step into the world of Golarion, ready to face the ancient evils and forge unforgettable adventures in the land of Varisia.